Friday 26 July 2013

BUG

Adam Buxton's BUG

We went to another episode of Adam Buxton's BUG at the BFI last night, courtesy of the fella! Last time was a special, and this time was an episode, so a slightly different setup  but with still a super amount of inspiring material. I've including a bunch of links, that Adam showed, that you should really wrap your eyes around. It's a combination of clips from both of the shows we saw:

Jack - Breach


Arctic Monkeys - Do I wanna know?


Satellites - 'Wasteland'

Professor Kilq - Wire and Flashing Lights

'Sweater' by Filip Sterckx for Willow - using projection techniques to give the illusion of different environments but actually in one room on a travelator.

'Remedy' by Filip Sterckx for Willow - projecting onto sculpture

'Cirrus' By cyriak for Bonobo

Adam Butxon 'Counting Song' by cyriak

'Wasting my younger years' - London Grammar - using pinhole cameras to create a type of bullet time

'Moving' - by MPC for Travis 

If you would like more updates from Adam, check him out on twitter

Remember to get inspired!

Thursday 25 July 2013

Animgather 2013

Phew, Animgather was a great success!

The sun came out, about 55 people showed up, and everyone had a great day!

There was food, ice cream, drinks, and most importantly PEOPLE!

We even created a small stop-motion film of a walk cycle, each pose had a different person, and we attempted to do it in size order.


The overall reaction, I got from the day, was that everyone really enjoyed themselves, and the question I got asked the most was “When is the next one?” – so watch this space!

We've had a mention on www.splinebomb.com here


All the photos will be uploaded here shortly - http://www.flickr.com/photos/animgather/

If you’d like to keep updated on the next event, check out the FaceBook page  www.facebook.com/groups/animgather/ , twitter account @Animgather, and for any more information email me at animgather@gmail.com



Tuesday 9 July 2013

Some cool bits

Really cool advert for Ginger Grouse


Honda "hands"


Inside Jaws - Be sure to check this out, overwhelmingly great.

Interactive randomiser and simplify tool for Maya. You do have to download the whole toolkit, but it's worth it.

Interesting PR technique, really love this gag: Hot Malm - after you have clicked on the main bits, click the monkey!

The BoxTrolls trailer, can't wait for this one!


A list of animation festivals to submit your own film to, go on ;)

Progression reel of Monsters University



Always stay inspired

Thursday 4 July 2013

Wiggles and Doodles

I've been thinking a lot about drawing recently after seeing a post about a book* by Tom Bancroft, which I promptly ordered with my addicted to books trigger finger. It made me think about the teachers and classes I've been apart of since I was young, and how one is influenced by these people.

At the start of the book there's a brilliant introduction, by Tom and a foreword by Adam Hughes;  they both talk about the passing of knowledge down from their mentors to them, and from them to us. It's an enlightening few pages, and definitely worth buying the book, just for that advice alone.

I've been lucky enough to have found a couple of people, so far, that have really influenced my work and only afterwards do I realise how much they have helped. If you have that kind of relationship with someone at work, home, school, or wherever you may be, then definitely don't take them for granted. You might not realise it right now, but they may be a huge influence over your whole career.

I also believe negative experiences are a necessity, as they teach us what not to do, how to approach things later, how to be better, and to spur us into the positive!

I've also (somehow) managed to be on the other end of the spectrum (a little bit). I used to run an extra life drawing class at university, as part of a society, where each of us would help the other members with our stronger discipline. For example, there were lighters teaching the rest of us what they knew about lighting, and then riggers, modelers, matte painters and so forth. I'm mentioning this because, if you have this opportunity, grab it by the horns, as learning as a group, and sharing the knowledge you have, only helps you to understand it even more!

Anyway, time to stop babbling, I just wanted to mention a few things that I had picked up along the way (in no particular order, unless stated :P)

1. No one line is a bad line.
     - Always learn from your mistakes and triumphs, I also keep a back log of my old work, it's a useful    reference to see how far you have come.

2. Comparing - Negative Space
      - This I started to notice in life drawing and portrait classes. My mentors would always be telling me to compare the distance between the heels of the feet, the elbow to elbow, the top of the ear to the eye, and this can also be employed using negative space exercises. Both of these can make you see proportions in a totally different light, it's a bit like looking at a drawing upside down and noticing something that sticks out.

3. Reference
     - From a young age my Dad tried to convince me this isn't cheating, and it really isn't! There's no way you can create things without some kind of influence, or my favourite word inspiration. This also relates to animation, there's so many things you might end up animating, you always have to study first.

4. Look where the line is going
    - Now this line was from a book I read (I think) but i'm not sure which one. I'll be sure to reference it as soon as I find it. Instead of finding the line, whilst you draw, have a look where you imagine it might end up, rather then just diving in and hoping for the best. It's a really interesting exercise, let me know how you find it.

5. Feeling, questions and shape
    - This was mainly drummed into me at Alex Woo's crash course gesture lecture. As the life model stood there, he'd ask what is this pose to you, what is it saying, how do you feel, what's the story? Shape was also equally as important, as everything is really just made up of shapes, and different shapes can really portray different feelings. When I hear someone say "ooh I can't do hands, they are so hard", (I've said it to myself in the past too) I now tend to think that is just a mind set, as they are just another shape, made up of other shapes. I suggest that pick a subject you think may be harder then another and concentrate on it for a month or two, you see them in a whole new light!

6. Anatomy
   - This clearly is studied in most fine art courses and probably more prominent for modelers (super detail wise). But recently I took part in a sculpture workshop, where we built up the human anatomy from the inside out, we studied all the bones and how the muscles linked together and where they sat. I didn't realise how much it would effect my drawing, but after the course had finished I coincidentally went to a life drawing class, and I suddenly could see why a certain muscle was in a certain place, and what it was doing, and it made much more sense how the body was holding itself, it was a massive eye opener. I completely recommend a anatomy sculpture class, plus it's really fun!

7. Practice
  - Theory is great, it is great to research the greats, and different techniques, but ultimately you need to practice as often as possible. Try even just setting aside 10 minutes a day to do a little doodle, maybe on your commute or at lunch time. Practice, practice, practice!

Anyway, these may or may not be relevant to you, but I thought I'd share them nonetheless. I hope they were useful. Maybe you can share your won list of tips you've picked up along the way? ....For now, you can get your face stuck into some great links, courses and books:

LINK DUMP:

My friend wrote a piece here about Drawn to Life (a must have!) on Splinebomb.com: http://www.splinebomb.com/book-review-drawn-life-walt-stanchfield/

An interesting article in setting up your own art education for 10K

Searching for the perfect pose
How to draw lively loses SPONGEBOB!
Character Design boards
Perfect Posing
Eye direction
Expanding your mental toolbox
http://markpudleiner.blogspot.com.es/2012/12/dragons-lair-2-john-pomeroy-drawings.html
http://pinterest.com/backtohell/reference-for-animation/
http://pinterest.com/cristinadandu/animation/
Dynamic Poses - a great source of reference if you can't make Life Drawing class this week

London courses/groups:
- The sculpture class tutor I had: Patricia Barker, and there's a class on soon!
Candid arts life drawing
Adrian Dutton life drawing
Online:
Storyboarding for $10!! by Leo Matsuda - a story artist and Walt Disney Studios

Great drawing/anatomy books:
*Character Mentor
Force
Drawn to Life Vol 1 & Vol 2
The Figure in Motion


Remember to always keep inspired.