I've been thinking a lot about drawing recently after seeing a post about a book* by Tom Bancroft, which I promptly ordered with my addicted to books trigger finger. It made me think about the teachers and classes I've been apart of since I was young, and how one is influenced by these people.
At the start of the book there's a brilliant introduction, by Tom and a foreword by Adam Hughes; they both talk about the passing of knowledge down from their mentors to them, and from them to us. It's an enlightening few pages, and definitely worth buying the book, just for that advice alone.
I've been lucky enough to have found a couple of people, so far, that have really influenced my work and only afterwards do I realise how much they have helped. If you have that kind of relationship with someone at work, home, school, or wherever you may be, then definitely don't take them for granted. You might not realise it right now, but they may be a huge influence over your whole career.
I also believe negative experiences are a necessity, as they teach us
what not to do, how to approach things later, how to be better, and to spur us
into the positive!
I've also (somehow) managed to be on the other end of the spectrum (a little bit). I used to run an extra life drawing class at university, as part of a society, where each of us would help the other members with our stronger discipline. For example, there were lighters teaching the rest of us what they knew about lighting, and then riggers, modelers, matte painters and so forth. I'm mentioning this because, if you have this opportunity, grab it by the horns, as learning as a group, and sharing the knowledge you have, only helps you to understand it even more!
Anyway, time to stop babbling, I just wanted to mention a few things that I had picked up along the way (in no particular order, unless stated :P)
1. No one line is a bad line.
- Always learn from your mistakes and triumphs, I also keep a back log of my old work, it's a useful reference to see how far you have come.
2. Comparing - Negative Space
- This I started to notice in life drawing and portrait classes. My mentors would always be telling me to compare the distance between the heels of the feet, the elbow to elbow, the top of the ear to the eye, and this can also be employed using negative space exercises. Both of these can make you see proportions in a totally different light, it's a bit like looking at a drawing upside down and noticing something that sticks out.
3. Reference
- From a young age my Dad tried to convince me this isn't cheating, and it really isn't! There's no way you can create things without some kind of influence, or my favourite word inspiration. This also relates to animation, there's so many things you might end up animating, you always have to study first.
4. Look where the line is going
- Now this line was from a book I read (I think) but i'm not sure which one. I'll be sure to reference it as soon as I find it. Instead of finding the line, whilst you draw, have a look where you imagine it might end up, rather then just diving in and hoping for the best. It's a really interesting exercise, let me know how you find it.
5. Feeling, questions and shape
- This was mainly drummed into me at Alex Woo's crash course gesture lecture. As the life model stood there, he'd ask what is this pose to you, what is it saying, how do you feel, what's the story? Shape was also equally as important, as everything is really just made up of shapes, and different shapes can really portray different feelings. When I hear someone say "ooh I can't do hands, they are so hard", (I've said it to myself in the past too) I now tend to think that is just a mind set, as they are just another shape, made up of other shapes. I suggest that pick a subject you think may be harder then another and concentrate on it for a month or two, you see them in a whole new light!
6. Anatomy
- This clearly is studied in most fine art courses and probably more prominent for modelers (super detail wise). But recently I took part in a sculpture workshop, where we built up the human anatomy from the inside out, we studied all the bones and how the muscles linked together and where they sat. I didn't realise how much it would effect my drawing, but after the course had finished I coincidentally went to a life drawing class, and I suddenly could see why a certain muscle was in a certain place, and what it was doing, and it made much more sense how the body was holding itself, it was a massive eye opener. I completely recommend a anatomy sculpture class, plus it's really fun!
7. Practice
- Theory is great, it is great to research the greats, and different techniques, but ultimately you need to practice as often as possible. Try even just setting aside 10 minutes a day to do a little doodle, maybe on your commute or at lunch time. Practice, practice, practice!
Anyway, these may or may not be relevant to you, but I thought I'd share them nonetheless. I hope they were useful. Maybe you can share your won list of tips you've picked up along the way? ....For now, you can get your face stuck into some great links, courses and books:
LINK DUMP:
My friend wrote a piece here about Drawn to Life (a must have!) on Splinebomb.com: http://www.splinebomb.com/book-review-drawn-life-walt-stanchfield/
An interesting article in setting up your own art education for 10K
Searching for the perfect pose
How to draw lively loses SPONGEBOB!
Character Design boards
Perfect Posing
Eye direction
Expanding your mental toolbox
http://markpudleiner.blogspot.com.es/2012/12/dragons-lair-2-john-pomeroy-drawings.html
http://pinterest.com/backtohell/reference-for-animation/
http://pinterest.com/cristinadandu/animation/
Dynamic Poses - a great source of reference if you can't make Life Drawing class this week
London courses/groups:
- The sculpture class tutor I had: Patricia Barker, and there's a class on soon!
- Candid arts life drawing
- Adrian Dutton life drawing
Online:
Storyboarding for $10!! by Leo Matsuda - a story artist and Walt Disney Studios
Great drawing/anatomy books:
*Character Mentor
Force
Drawn to Life Vol 1 & Vol 2
The Figure in Motion
Remember to always keep inspired.
Showing posts with label Alex Woo. Show all posts
Showing posts with label Alex Woo. Show all posts
Thursday, 4 July 2013
Tuesday, 29 January 2013
it's all in the story....
I've been to a few lectures recently, where they have really hammered home that everything is telling a story. A life drawing session with Alex Woo really emphasised this, "what is the pose telling?". So i figured I'd like to write about getting into the mood for writing a story, whether it's for a 2 second animation shot, or a short story or whatever it may be! My dad has always talked to me about this, about every little project i've done since I was young, how everything has a story, a punchline, a pay off. But you've got to find the things you want to tell and it's all about searching for the ideas.
There's a few personal ways I like to do this, or at least attempt to. Keeping a sketchbook of ideas, brainstorming (I especially like a big blank wall and post it notes for this) and looking at inspirational material. It's always good to be up for trying new ways to find ideas, I believe, as you never know where the next new idea might sprout from.
Anyway, so when I first started collecting blogs visually (bookmarks just don't cut it anymore, I can never remember what's on where, who posted what etc.), I came across Emma Coats, a storyteller, on various different social platforms. For a time, Emma ran a little challenge which was called "next five", she would pick a photo from flickr and ask people to storyboard what they thought the next five shots in the story would be. It was a really great exercise, it made you see pictures differently, and how each frame tells a part of the story. Also, seeing how other people interpreted it was a great experience. I really recommend this little exercise, it helps your brain get into gear, I found.
Emma also has a blog "Story Shots", where she often answers questions and gives out story telling tips and tricks, so it's definitely one to watch.
Below is a list of story basics that she picked up from her time at Pixar.
I think this fab post below, from Emma's blog, rings true to what I'm trying to explain in this post :D
Find her on twitter here @lawnrocket
Her IMDB
Her Google+ - usually where she posts the "next five" challenges
And whilst we are on the subject of story, a few years ago I attended the Pixar Masterclass, when it came to London. It was made up of two classes, animation and story telling, with Andrew Gordon and Matt Luhn. Their notes were phenominal and here are the points that affected my work the most:
- Can you describe your story in one sentence?
- What story are we telling?
- What does the protagonist long for?
They seem simple, but they really helped me think about things from different angles.
I hope these particular story notes are helpful in creating your own stories. If you missed it I posted a video below, John Cleese On Creativity. It's a superb lecture about creativity and definitely worth a watch.
Get writing!
There's a few personal ways I like to do this, or at least attempt to. Keeping a sketchbook of ideas, brainstorming (I especially like a big blank wall and post it notes for this) and looking at inspirational material. It's always good to be up for trying new ways to find ideas, I believe, as you never know where the next new idea might sprout from.
Anyway, so when I first started collecting blogs visually (bookmarks just don't cut it anymore, I can never remember what's on where, who posted what etc.), I came across Emma Coats, a storyteller, on various different social platforms. For a time, Emma ran a little challenge which was called "next five", she would pick a photo from flickr and ask people to storyboard what they thought the next five shots in the story would be. It was a really great exercise, it made you see pictures differently, and how each frame tells a part of the story. Also, seeing how other people interpreted it was a great experience. I really recommend this little exercise, it helps your brain get into gear, I found.
Emma also has a blog "Story Shots", where she often answers questions and gives out story telling tips and tricks, so it's definitely one to watch.
Below is a list of story basics that she picked up from her time at Pixar.
#1: You admire a character for trying more than for their successes.#2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.#3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.#9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.#10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.#14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.#16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.#17: No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.#20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?#21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?#22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.
I think this fab post below, from Emma's blog, rings true to what I'm trying to explain in this post :D
"What holds you back from creative endeavours?
What I work on won’t be any good. It won’t be worth the time invested. It will suck.
- It’s not any good yet, as long as it doesn’t exist.
- Do your best, it’s all you can do. Your best today is not going to be your best in a year - UNLESS you don’t do anything between now and then, UNLESS you don’t learn from your mistakes.
- You’re investing time in making your project great, but big picture you’re investing time in YOUR skills. You will do better next time.
Scheduling - hard to find the time to do what I want to do.
- Finding time when you have a family or a fulltime job (or both) is really difficult. An hour here or there can make all the difference.
- If you don’t have a family yet, think about whether creating something is more important to you than watching TV? Video games? Hanging out with friends? Sleeping?
- A quiet writer buddy can help keep you on task: you both show up to the same place at the same time and work on stuff. As long as you feel self-conscious about goofing around on the internet while she (or he) is being productive across the table from you…
I don’t know where to start. I procrastinate.
- Make a list of what steps you need to take to start. Make a stupid-detailed list. Like, “1) find a pen. 2) find a reference picture of a snowy forest. 3) sketch the rough. 4) do the thumbnail value study. 5) etc” —- if each step is trivial enough, it’s not difficult to start. Once you get a little momentum, it’s not difficult to keep going."
"....Sleep is very attractive when a project isn’t
going well, or when the next steps are overwhelming. Time to make a
ridiculously long detailed list of trivial steps…"
Find her on twitter here @lawnrocket
Her IMDB
Her Google+ - usually where she posts the "next five" challenges
And whilst we are on the subject of story, a few years ago I attended the Pixar Masterclass, when it came to London. It was made up of two classes, animation and story telling, with Andrew Gordon and Matt Luhn. Their notes were phenominal and here are the points that affected my work the most:
- Can you describe your story in one sentence?
- What story are we telling?
- What does the protagonist long for?
They seem simple, but they really helped me think about things from different angles.
I hope these particular story notes are helpful in creating your own stories. If you missed it I posted a video below, John Cleese On Creativity. It's a superb lecture about creativity and definitely worth a watch.
Get writing!
Wednesday, 7 November 2012
Day 210
Here are some drawings from the past couple of weeks, including some of which I did at an Alex Woo lecture (mind blowing to say the least!)
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